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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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pigeon.3do
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1998-04-20
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# MODEL 'pigeon.3do' created from 'K:\grimtech\models_master\3do_final\pigeon.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 50
0:pi_n_pelvis.mat
1:pi_n_breast.mat
2:pi_n_collar.mat
3: pi_n_bone.mat
4: pi_n_bone.mat
5: pi_n_bone.mat
6: pi_n_bone.mat
7: pi_n_bone.mat
8: pi_n_bone.mat
9: pi_n_bone.mat
10: pi_n_bone.mat
11: pi_n_bone.mat
12: pi_n_bone.mat
13:pi_n_collar.mat
14: pi_n_bone.mat
15: pi_n_bone.mat
16: pi_n_bone.mat
17: pi_n_bone.mat
18: pi_n_bone.mat
19: pi_n_bone.mat
20: pi_n_bone.mat
21: pi_n_bone.mat
22: pi_n_bone.mat
23: pi_n_bone.mat
24: pi_n_bone.mat
25: pi_n_bone.mat
26: pi_n_bone.mat
27: pi_n_face.mat
28: dflt.mat
29: pi_n_tail.mat
30: pi_n_tail.mat
31: pi_n_tail.mat
32: pi_n_bone.mat
33: pi_n_bone.mat
34: pi_n_bone.mat
35: pi_n_bone.mat
36: pi_n_bone.mat
37: pi_n_bone.mat
38: pi_n_bone.mat
39: pi_n_bone.mat
40: pi_n_bone.mat
41: pi_n_bone.mat
42: pi_n_bone.mat
43: pi_n_bone.mat
44: pi_n_bone.mat
45: pi_n_bone.mat
46: pi_n_bone.mat
47: pi_n_bone.mat
48: pi_n_bone.mat
49: pi_n_bone.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.112694
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 51
# Mesh definition
MESH 0
NAME main_1
RADIUS 0.000000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
# Mesh definition
MESH 1
NAME pelvis4
RADIUS 0.016672
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
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TEXTURE VERTICES 12
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VERTEX NORMALS
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FACES 6
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FACE NORMALS
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# Mesh definition
MESH 2
NAME breast3
RADIUS 0.019494
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
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TEXTURE VERTICES 11
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VERTEX NORMALS
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FACES 7
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FACE NORMALS
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# Mesh definition
MESH 3
NAME collar_r3
RADIUS 0.013337
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 6
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TEXTURE VERTICES 7
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VERTEX NORMALS
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FACES 2
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FACE NORMALS
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# Mesh definition
MESH 4
NAME wingbase_r3
RADIUS 0.010000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
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TEXTURE VERTICES 4
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VERTEX NORMALS
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FACES 2
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FACE NORMALS
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# Mesh definition
MESH 5
NAME wingmid_r3
RADIUS 0.022960
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
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TEXTURE VERTICES 8
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VERTEX NORMALS
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FACES 2
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FACE NORMALS
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# Mesh definition
MESH 6
NAME thumb1_r3
RADIUS 0.003544
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 4
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TEXTURE VERTICES 4
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VERTEX NORMALS
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FACES 1
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FACE NORMALS
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# Mesh definition
MESH 7
NAME thumb2_r3
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TEXTURE VERTICES 3
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VERTEX NORMALS
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FACES 1
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FACE NORMALS
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# Mesh definition
MESH 8
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VERTEX NORMALS
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FACE NORMALS
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VERTEX NORMALS
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FACE NORMALS
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VERTEX NORMALS
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FACE NORMALS
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FACE NORMALS
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FACE NORMALS
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FACE NORMALS
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FACE NORMALS
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###############
SECTION: HIERARCHYDEF
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